The Evolution of the Star Wars: Battlefront Series

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It’s surprising that only one Battlefront game for mobiles has been released, especially given how capable today’s smartphones and tablets are. The likes of Galaxy of Heroes and Force Arena do a terrific job, but a 3D shooter in the mould of the PSP games would be ideal.
A new Battlefront for consoles was long overdue when EA DICE’s Star Wars Battlefront reboot hit the market in late 2015. Though anticipation was massive, the game received a chillier reception than many of us expected, due in large part to the lack of content at launch.
This follow-up to Renegade Squadron did something the cancelled Battlefront III was supposed to: introduce ground-to-air combat. This was a big step for the franchise, and made Elite Squadron stand out from previous games. It wasn’t completely seamless, as leaving or entering a planet’s atmosphere or a capital ship triggered a very brief animation. Aside from this, though, it helped to make maps feel far bigger and captured the Star Wars epicness.
The next Battlefront game appeared on the PSP. This was actually the second Battlefront on the handheld console, following a reduced version of Battlefront II, but Renegade Squadron made some big changes to the franchise.
Star Wars: Battlefront II made two huge changes: space battles, and playable heroes. The previous game’s airborne combat was decent, but felt seriously limited: some maps allowed little room for exploration, and engaging enemy ships could be tricky. This time, though, we got to experience glorious space-based fights with plenty of room to manoeuvre.
Star Wars: Battlefront was the game dreams were made of when it first landed in 2004. This was no 3D beat-em-up, no platformer, no racing game – this dumped you right on the front line of the series’ biggest battles and let you have at it.