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Arkane studios

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Screenshot from Dishonored 2 of Emily Kaldwin aboard the Dreadful Wale near the Dust District in Karnaca, Serkonos - by @digitalfrontiers on Tumblr

Screenshot from Dishonored 2 of Emily Kaldwin aboard the Dreadful Wale near the Dust District in Karnaca, Serkonos - by @digitalfrontiers on Tumblr

ArtStation - Dishonored (Arkane Studios), Digital Frontiers

Another one of those near perfect games. Super fun, iconic characters, amazingly well designed levels, and an almost untouchable art style. The team at Arkane is second to none. I played and screenshotted the heck out of this one. Because i loved the game so much, i really wanted to grab a few unique images. To do this, i used a very old cheat engine table (made by the awesome jim2point0, i believe) that let me move the player/Corvo by coordinates (as opposed to a normal freecam, which…

ArtStation - Arkane Studios: Prey - Simulation Labs

Level Architect / Level World Builder: Arkane Studios Austin Dec 2014 – Jan 2018 • Responsible for the visual design of 4 levels of Prey through the use of CryEngine and Maya • Hand crafted maps from block-out to polish to accentuate accurate architecture, immersive gameplay / storytelling moments, and dynamic atmosphere from lighting. • Quickly built proxy assets to rapidly prototype level design and circulation based on real world architecture and player visual interest…

Dishonored 2  (Arkane Studios), Digital Frontiers

Even though i preordered Dishonored 2, and counted down the seconds to its release, i waited almost 2 and a half years to actually play through it. Why would i hold off so long to play a game i was looking forward to so much? Because imo, it's one of those super rare games that has a quality level so extremely high, it deserves to be played in only the best of conditions. For me, that meant waiting for all the patches to come out, waiting until after i purchased a new tv, and most…

2017's Prey looks nothing like 2006's Prey. Gone are the generic sci-fi designs and alien buttholes, replaced by a sleek retro-future aesthetic that helps give the game its own unique visual identity in a market flooded with games about space stations.

2017's Prey looks nothing like 2006's Prey. Gone are the generic sci-fi designs and alien buttholes, replaced by a sleek retro-future aesthetic that helps give the game its own unique visual identity in a market flooded with games about space stations.

A full-color, oversized hardcover that explores the creation of Deathloop, the groundbreaking first-person shooter from Arkane Studios and Bethesda Softworks. Winner of Best Game Direction and Best Art Direction in the 2021 Game Awards!In The Art of Deathloop, Dark Horse Books takes readers inside the latest critically acclaimed title from the creators of Dishonored and Prey. The mysterious island of Blackreef comes to life through never-before-seen concept art, allowing readers to get up close

A full-color, oversized hardcover that explores the creation of Deathloop, the groundbreaking first-person shooter from Arkane Studios and Bethesda Softworks. Winner of Best Game Direction and Best Art Direction in the 2021 Game Awards!In The Art of Deathloop, Dark Horse Books takes readers inside the latest critically acclaimed title from the creators of Dishonored and Prey. The mysterious island of Blackreef comes to life through never-before-seen concept art, allowing readers to get up…

(4) DEATHLOOP (@deathloop) / Twitter

“Last week, the Art of Arkane digital art book was updated to include brand new @DEATHLOOP concept art! Get yours now by joining the Arkane Outsiders at https://t.co/GAyDbYo8lk”