Digital sculpting

Discover the world of digital sculpting and learn how to bring your imagination to life. Explore top techniques and tools to create stunning digital sculptures that will amaze your audience.
ArtStation - Anatomy Simplified Part 1 Human Anatomy For Artists, Human Anatomy Art, Anatomy Sketches, Anatomy Drawing, Anatomy Sculpture, Sculpture Art, 3d Modellierung, Sculpting Tutorials, Painting Tutorials

Anatomy Simplified is my next series of anatomy/drawing/sculpting, my next step into trying to understand the figurative art on a different level. This was the first round done a couple months ago. Hope it helps :) Join me in the #anatomyJourney Stay tuned for more info and make sure to follow me on for more posts and news.

Victor Santo Neves
Zbrush Anatomy, Skull Anatomy, Face Anatomy, Human Anatomy Art, Anatomy For Artists, Anatomy Drawing, Zbrush Tutorial, 3d Modeling Tutorial, Zbrush Character

Human skull for study and reference. Available for purchase and download to study and for print. Some anatomical liberties were taken for printability and simplification.

Kiro Artist
Digital Sculpting, Art, Zbrush Models, Blender Character Modeling, Sculpting Tutorials, Skin Brushing, Human Skin Texture, Sculpting, Zbrush Anatomy

Download: 57 detailed brushes for sculpting human skin. Brushes will help you create skin effects on your face in 5 minutes, make a realistic human face. The brushes are made of skin scans, wrinkles and skin features. The package includes brushes for face and hands. They can also be used for other body parts. Each brush has an individual icon on which the scope of its application is indicated, which greatly simplifies the sculpting process, there is…

Arhont Blaze                                                                                                                                                      Más Zbrush Character, Character Modeling, 3d Character, Character Concept, Zbrush Tutorial, 3d Modeling Tutorial, 3d Tutorial, Zbrush Anatomy, Human Anatomy

Hi Everyone, Modeling and texture painting was done using zbrush.All the shading and lighting aspect was done in mantra.All the relief detail in the image are displacement. No bump :).Around twenty 8k color maps and displacement maps.For the body I used four 8k UDIMs. Thanks :) 472941472931472942472933472932472943