When autocomplete results are available use up and down arrows to review and enter to select. Touch device users, explore by touch or with swipe gestures.

Hard surface modeling

Learn the essential techniques and tricks to excel in hard surface modeling. Enhance your 3D modeling skills and create stunning objects with precision and detail.
Crea Design, Tech Magazines, Modelos 3d, Survival Gardening, Futuristic Technology, Technology Gadgets, Modern Technology, Urban Survival, Landingpage

Sculpture made with Blender during the second day of the sculpt january. In addition, I also wrote an article for how I made the work: https://www.blendernation.com/2020/03/23/behind-the-scenes-sculptjanuary-2-machine/ Concept by Fernando correa: https://www.artstation.com/fernandocorrea

AvatarL
ll
ArtStation - Hard-surface Modeling in Blender - Course Result, Rafael Brum Concept Design, Concept Art, Hard Surface Modeling, Armor Concept, Blender 3d, Mech, Pose Reference, 3d Model, Artwork

I have no words to say how magnificent this new course from CGMasters is. Learned and confirmed so much things about my pipeline, a great portion of my modeling questions has been answered through this. Gleb Alexandrov and Aidy Burrows are to be congratulated, I owe you so much. Seriously I was desperate to find good material about modeling hard-surface in Blender. I know my robot is inferior compared to their final result, it was because I'm developing a game with some guys and I didn't had…

AvatarP
Penguin Plot
ArtStation - Sentient beings, Tomi Väisänen Futuristic Art, Futuristic Technology, Sci-fi Helmet, Civil Engineering Construction, Hard Surface Modeling, Steampunk, Props Art, Ancient Technology, Cyberpunk Art

Personal project of mine where I wanted to explore the designs of this twisted and dark cyberpunk world. Overall goal would be the gameplay of bloodborne combined with this gritty and weird scifi-universe. Also trying out new workflows once again where I combine best bits from moi3d and zbrush and assemble all in 3dsmax. All shaders all procedural, done with corona.

AvatarA
Adrian Campos