Explore Game Environment, Environment Concept, and more!

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af1b21e74fba9f2f0c1fdc3d78bb7d5523afbd103c278-xvaRwv_fw658 (Изображение JPEG, 500 × 1006 пикселов)

3078e3b6b5a1640ff4a5c40aa96c0722cf9773f01e4ff9-vR6r5u_fw658 (658×1645)

3078e3b6b5a1640ff4a5c40aa96c0722cf9773f01e4ff9-vR6r5u_fw658 (658×1645)

ArtStation - Desert Planet, Kevin Whitmeyer

A Desert Planet scene for all the Sci-Fi nerds out there . All environments and assets modeled, textured, set-dressed, and lit by hand in Unreal Engine 4 at realtime.

https://www.google.ru/blank.html

Well, another tile rock texture, this time all in zbrush. The process was very similar to the first one, but I started with a basic rock model created from polysphere with a voronoi noise (surface option) and dropped in to

3DOcean Rocks Pack 01 1301770:

Rocks Pack 01 by SsSandu_C Rocks Pack 01 5 game ready rocksRealtime Preveiw(images) max with Xoliul Shader

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