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QUICKMODEL - Tileable Roof Texture

This is another idea on how to use my tileable texture tutorial series. As you can see you only need to stick to the grid when it comes to the seams!

ZBrush tutorial: Monster-size sculpting tips from the BBC's Planet Dinosaur | ZBrush | Creative Bloq

ZBrush tutorial: Monster-size sculpting tips from the BBC's Planet Dinosaur

ZBrush tutorial: Monster-size sculpting tips from the BBC's Planet Dinosaur | ZBrush | Creative Bloq

Game Assets - Fixing Normal Map Distortion In this video I will show you how to prevent your normal map from distorting in 3D Studio Max. If you find my vide...

Game Assets - Fixing Normal Map Distortion In this video I will show you how to prevent your normal map from distorting in Studio Max. If you find my vide.

texture 3

Some Zbrush terrain texture work. All of the rocks and dirt were sculpted individually and polypainted in Zbrush using Lightbox. The grass was made with Zbrush fibermesh. Once the assets were done, each texture was assembled in the canvas where the

Creating a beautiful, seamless tiled texture using Maya, Photoshop, nDo2, and Xnormal - Free Video Tutorial!

Creating a beautiful, seamless tiled texture using Maya, Photoshop, and Xnormal - Free Video Tutorial!

Arminius by Andrey Gevechanov 1375px X 4002px

Hi everyone, I have this old idea to create a fantasy character based on a Greek-Roman design. First the design was more Greek type, but I decided to make it more Roman. The name of the character is

Smooth Hexagon Modeling

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I believe there is enough items here to build the house scene in other pic - check out the web-site and decide for yourself.

roofing

roofing

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