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Bungie - The Hair Pipeline in Destiny. See paper here: Bungie - Destiny - Hair http://advances.realtimerendering.com/destiny/siggraph2014/heads/index.html

Bungie - The Hair Pipeline in Destiny. See paper here: Bungie - Destiny - Hair…

Tip 1: Hair today, gone tomorrow "I model the hair meshes on my characters as neatly as I can, making the topology flow like real hair would. This way, I can UVUnwrap the model, straighten out the topology strips and then simply use a stretched (or motion blurred in Photoshop) noise texture to create the look of stylized hair strands.” Andrew Hickinbottom

Tip Hair today, gone tomorrow "I model the hair meshes on my characters as…

ArtStation - Howler Bust - Breakdowns, Vincent Ménier

ArtStation - Howler Bust - Breakdowns, Vincent Ménier

Asian Girl 3D Art by Jakub Chechelski – zbrushtuts

Asian Girl Art by Jakub Chechelski Jakub Chechelski is a Character Artist from Dublin, Ireland.

2b5a0a7d88d09444d870f7f2cd5bc23a.jpg (763×2048)

One of the things that make Ray Le’s Viking stand out is the fantastic hair and fur on the character. Creating such effects for real-time environments requires specific tricks, so let’s see how he did it!

Image: http://royzy.com/wp-content/uploads/child-soldier-character-art-dreadlocks-hair-wireframe.jpg

Image: http://royzy.com/wp-content/uploads/child-soldier-character-art-dreadlocks-hair-wireframe.jpg

NPC Smith

This is my recent company work. This character not use in game. For only steel shot image. Enjoy my work~ Thanks Copyright ⓒ 2017 ACTION SQUARE CO. All rights reserve

We're really happy to share with our reader this interview with Platige Image Director TOMEK BAGIŃSKI and Platige CG Supervisor GRZEGORZ KUKUŚ about the ma

Interview with Platige : The Making of Witcher 3 Wild Hunt Cinematic - Games, VFX

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