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tackle environments, but not all at once. play with pieces first. remember low-poly

it would probably be better to color verts and use one detail shader and several tiling shaders that can be reused throughout the scene. The Art of Brian Trochim - Environment Artist

Low Poly Stylized Castle EnvironmentModeled in 3d Studio Max 2014 and Rendered with Vray 3 .Suitable for games, mods or any real time applications. Tested in unity.The 3d model is for sale:  - www.cgtrader.com -:

Stylized Castle Environment | 3D model

Low Poly Stylized Castle EnvironmentModeled in Studio Max 2014 and Rendered with Vray 3 .Suitable for games, mods or any real time applications. Tested in unity.

crystal.jpg

This image shows reference to the variety of crystals I could have within my cave.

Another example of texture layouts onto simple, low poly objects.  Siegecraft TD 1 by mavhn on deviantART

Low poly assets for Iphone game I worked on recently. Siegecraft TD I modeled and textured all the grassland and jungle levels props and some of the mine and mountain levels. Also created all the Interface elements and the logo.

I made most of the low poly models. My client created some of them as well and made some edits to mine. Rendered in real-time in unity5.

I made most of the low poly models. My client created some of them as well and made some edits to mine. Rendered in real-time in

3Docean.jpg (590×2879)

Beautiful stylized texture for this Barrel. I would think that LODs would be done automatically by the game engine.

Rasmus Deguchi - Low-poly Environment

Rasmus Deguchi - Low-poly Environment
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