風の描き方  通常レイヤーで描ける!SD・ちびキャライラストに頻出するエフェクトの描き方|イラストの描き方   Wind effect  The role of effects Drawing effects with normal layers | Illustration tutorial

風の描き方 通常レイヤーで描ける!SD・ちびキャライラストに頻出するエフェクトの描き方|イラストの描き方 Wind effect The role of effects Drawing effects with normal layers | Illustration tutorial

風エフェクトの特徴  通常レイヤーで描ける!SD・ちびキャライラストに頻出するエフェクトの描き方|イラストの描き方   Wind effect 2  The role of effects Drawing effects with normal layers | Illustration tutorial

風エフェクトの特徴 通常レイヤーで描ける!SD・ちびキャライラストに頻出するエフェクトの描き方|イラストの描き方 Wind effect 2 The role of effects Drawing effects with normal layers | Illustration tutorial

Manga Drawing, Drawing Stuff, Drawing Clothes, Drawing Poses, Drawing Art, Drawing Guide, Drawing Reference, Art Tutorials, Fabric

軌道  ユニットイラストのエフェクトは「ベクトル」「面」「球体」で攻略!|イラストの描き方  Trajectory   Unit illustration effect tutorial: "Vector", "Plane" and "Ball" shaped effects | Illustration tutorial

Oh I'd have a rocket launcher not like that but bigger! And the explosion MASSIVE

I would either choose gravity or fire. I can repel to push them far away along with making them hit objects, attract to get closer to the enemy and cancel out their long range attacks or increase their gravity potential so they cant move and break their bones slowly. Isnt this Nagato's power?

I would choose gravity.I can repel to push them far away along with making them hit objects, attract to get closer to the enemy and cancel out their long range attacks or increase their gravity potential so they cant move and break their bones slowly.

pixiv is an illustration community service where you can post and enjoy creative work. A large variety of work is uploaded, and user-organized contests are frequently held as well.

pixiv is an illustration community service where you can post and enjoy creative work. A large variety of work is uploaded, and user-organized contests are frequently held as well.

value Techniques draw like an artist   Art Ed Central

Really neat use of different rendering techniques including random lines, stippling, hatching, cross hatching, contour line and blending.

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