Here is a pack of 12 rigs, designed to be used for honing in those body mechanics and acting skills. Check them out at: http://artofjoe.blogspot.com/p/blog-page.html These rigs are for educational and non-commercial character animation use. They are not a rigging tool. If you want a robust and fast character setup tool, I recommend checking out Rapid Rig Advanced: http://www.creativecrash.com/maya/script/-rapid-rig-advanced-auto-rig-for-maya Cheers, Joe
This is my personal facial rigging project. This rig is fully based on FACS, interactive controllers, over 100 joints deforming the model without any blendshapes. And I try to create wrinkles using a custom DX11 shader which is able to blend several normal maps with masks.
This is one of the characters from Animsquad school I've been rigging lately. It's been quite a change on the method I have used for the facial rig, since it's based almost entirely on joints and on-face controllers, instead of the usual blendshape-based with sliders GUI style (still, there are quite a bunch of corrective blendshapes used here!). It also has a new PickerGUI created for using the face controllers while hiding them in the viewport in order to keep the character's face clean.
Mery Project: Antonio Mendez Lora Jose Manuel García Alvarez - Animation - Jesus Almela Bittini - https://vimeo.com/user6965553 - Modeling, Look Development, Dynamic hair, Lighting Compositing: Jose Manuel García - https://vimeo.com/jositiko - es.linkedin.com/pub/jose-manuel-garcia/21/b58/866/ - Character Setup Tools Development: Antonio Mendez Lora - http://www.antonio-mendez.com/ Thanks: Ignacio de la Cruz, Alejandro Delgado Rubianes and Jose Luis ...